Research

Publications

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters

Knierim, Pascal; Kosch, Thomas; Schwind, Valentin; Funk, Markus; Kiss, Francisco; Schneegass, Stefan; Henze, Niels

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters Inproceedings

CHI EA '17 - Proceedings of the 2017 Annual Symposium on Computer-Human Interaction, ACM Press, New York, NY, USA, 2017, ISBN: 9781450346566.

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“These are not my hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality

Schwind, Valentin; Knierim, Pascal; Tasci, Cagri; Franczak, Patrick; Haas, Nico; Henze, Niels

“These are not my hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality Inproceedings

CHI '17 Proceedings of the 2017 Annual Symposium on Computer-Human Interaction, ACM Press, New York, NY, USA, 2017, ISBN: 9781450346559, (Honorable Mention Award).

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FaceMaker - A Procedural Face Generator to Foster Character Design Research

Schwind, Valentin; Wolf, Katrin; Henze, Niels

FaceMaker - A Procedural Face Generator to Foster Character Design Research Book Chapter

Korn, Oliver; Lee, Newton (Ed.): Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, pp. 95-113, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-53088-8.

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Procedural Content Generation for Game Props? A Study on the Effects on User Experience

Korn, Oliver; Blatz, Michael; Rees, Adrian; Schaal, Jakob; Schwind, Valentin; Görlich, Daniel

Procedural Content Generation for Game Props? A Study on the Effects on User Experience Journal Article

Computers in Entertainment, 15 (2), pp. 1:1–1:15, 2017, ISSN: 1544-3574.

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The Uncanny Valley and the Importance of Eye Contact

Schwind, Valentin; Jäger, Solveigh

The Uncanny Valley and the Importance of Eye Contact Journal Article

i-com, 15 (1), pp. 93–104, 2016.

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MAGIC-Pointing on Large High-Resolution Displays

Lischke, Lars; Schwind, Valentin; Friedrich, Kai; Schmidt, Albrecht; Henze, Niels

MAGIC-Pointing on Large High-Resolution Displays Inproceedings

CHI EA '16 Proceedings of the 34rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM Press, 2016, ISBN: 9781450340823.

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RSVP on the go - Implicit Reading Support on Smart Watches Through Eye Tracking

Dingler, Tilman; Rzayev, Rufat; Schwind, Valentin; Henze, Niels

RSVP on the go - Implicit Reading Support on Smart Watches Through Eye Tracking Inproceedings

Proceedings of the 2016 ACM International Symposium on Wearable Computers - ISWC '16, pp. 116–119, ACM Press, New York, New York, USA, 2016, ISBN: 9781450344609.

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Historical, Cultural, and Aesthetic Aspects of the Uncanny Valley

Schwind, Valentin

Historical, Cultural, and Aesthetic Aspects of the Uncanny Valley Book Chapter

Misselhorn, Catrin (Ed.): 122 , Chapter 5, pp. 81-107, Springer International Publishing, Collective Agency and Cooperation in Natural and Artificial Systems, 2015, ISBN: 978-3-319-15514-2.

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Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator

Schwind, Valentin; Wolf, Katrin; Henze, Niels; Korn, Oliver

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator Inproceedings

Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2015, ISBN: 978-1-4503-3466-2.

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The Uncanny Valley and the Importance of Eye Contact

Schwind, Valentin; Jäger, Solveigh

The Uncanny Valley and the Importance of Eye Contact Inproceedings

Mensch& Computer 2015 - Tagungsband, 2015, (Best Paper Award).

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Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker

Schwind, Valentin; Pohl, Norman; Bader, Patrick

Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker Inproceedings

2015.

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TUIs in the Large: Using Paper Tangibles with Mobile Devices

Wolf, Katrin; Schneegass, Stefan; Henze, Niels; Weber, Dominik; Schwind, Valentin; Knierim, Pascal; Mayer, Sven; Dingler, Tilman; Abdelrahman, Yomna; Kubitza, Thomas; Funk, Markus; Mebus, Anja; Schmidt, Albrecht

TUIs in the Large: Using Paper Tangibles with Mobile Devices Inproceedings

ACM, (Ed.): Adjunct Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (to be published), ACM, New York, NY, USA, 2015.

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Self-Actuated Displays for Vertical Surfaces

Bader, Patrick; Schwind, Valentin; Pohl, Norman; Henze, Niels; Wolf, Katrin; Schneegass, Stefan; Schmidt, Albrecht

Self-Actuated Displays for Vertical Surfaces Inproceedings

Interact, pp. 282–299, 2015.

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Remote Drawing on Vertical Surfaces with a Self-Actuated Display

Bader, Patrick; Pohl, Norman; Schwind, Valentin; Henze, Niels; Wolf, Katrin; Schneegass, Stefan; Schmidt, Albrecht

Remote Drawing on Vertical Surfaces with a Self-Actuated Display Inproceedings

Mensch und Computer 2015 - Tagungsband, pp. 447–450, 2015.

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A Mobile See-through 3D Display with Front- and Back-touch

Bader, Patrick; Schneegass, Stefan; Henze, Niels; Schwind, Valentin; Wolf, Katrin

A Mobile See-through 3D Display with Front- and Back-touch Inproceedings

Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, pp. 1063–1066, ACM, Helsinki, Finland, 2014, ISBN: 978-1-4503-2542-4.

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Design and Evaluation of a Layered Handheld 3D Display with Touch-sensitive Front and Back

Bader, Patrick; Schwind, Valentin; Henze, Niels; Schneegass, Stefan; Broy, Nora; Schmidt, Albrecht

Design and Evaluation of a Layered Handheld 3D Display with Touch-sensitive Front and Back Inproceedings

Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, pp. 315–318, ACM, Helsinki, Finland, 2014, ISBN: 978-1-4503-2542-4.

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Towards Transparent Handheld See-Through Devices

Schwind, Valentin; Bader, Patrick; Schneegass, Stefan; Wolf, Katrin; Henze, Niels

Towards Transparent Handheld See-Through Devices Inproceedings

Proceedings of the NordiCHI Workshop on Interactions and Applications for See-Through Technologies, 2014.

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Chairs/Committee

VRST 2017 (Publicity Chair)
Mensch und Computer 2017 (Program Committee)

Reviewer

SIGCHI Conference on Human Factors in Computing Systems (CHI)
SIGCHI Annual Symposium on Human-Computer Interaction in Play (CHI PLAY)
International Journal of Human-Computer Studies
ACM Multimedia Conference (MM)
International Conference on Mobile and Ubiquitous Multimedia (MUM)
Mensch und Computer (MuC)