Research

Publications

My research focuses on human-computer interaction, in particular on virtual and augmented reality. You can find an overview of my research on Google Scholar and DBLP. My ORCID is 0000-0002-5072-8775.
88 entries « 2 of 2 »

2019

Understanding Pointing for Workspace Tasks on Large High-Resolution Displays

Lars Lischke, Valentin Schwind, Robin Schweigert, Paweł Woźniak, Niels Henze

Understanding Pointing for Workspace Tasks on Large High-Resolution Displays Proceedings Article

In: Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, Association for Computing Machinery, Pisa, Italy, 2019, ISBN: 9781450376242.

Abstract | Links | BibTeX

Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model

Valentin Schwind, Niklas Deierlein, Romina Poguntke, Niels Henze

Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model Proceedings Article

In: CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), pp. 12, ACM, Glasgow, Scotland Uk, 2019.

Abstract | Links | BibTeX

Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts’ Law Task in Virtual Reality

Valentin Schwind, Jan Leusmann, Niels Henze

Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts’ Law Task in Virtual Reality Proceedings Article

In: Mensch und Computer 2019, ACM Press, 2019.

Abstract | Links | BibTeX

Using Presence Questionnaires in Virtual Reality

Valentin Schwind, Pascal Knierim, Nico Haas, Niels Henze

Using Presence Questionnaires in Virtual Reality Proceedings Article

In: CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), pp. 12, ACM, Glasgow, Scotland Uk, 2019.

Abstract | Links | BibTeX

Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality

Martin Kocur, Niels Henze, Valentin Schwind

Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality Proceedings Article

In: Workshop on User-Embodied Interaction in Virtual Reality (UIVR) 2019, Hamburg, Germany, 2019.

Abstract | Links | BibTeX

2018

Avoiding the Uncanny Valley in Virtual Character Design

Valentin Schwind, Katrin Wolf, Niels Henze

Avoiding the Uncanny Valley in Virtual Character Design Journal Article

In: Interactions, vol. 25, no. 5, pp. 45–49, 2018, ISSN: 1072-5520.

Links | BibTeX

Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces

Valentin Schwind, Niels Henze

Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces Proceedings Article

In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18, ACM Press, 2018, ISBN: 978-1-4503-5624-4/18/10.

Abstract | Links | BibTeX

I Like to Move It: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception

Elhassan Makled, Yomna Abdelrahman, Noha Mokhtar, Valentin Schwind, Slim Abdennadher, Albrecht Schmidt

I Like to Move It: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception Proceedings Article

In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, pp. LBW099:1–LBW099:6, ACM, Montreal QC, Canada, 2018, ISBN: 978-1-4503-5621-3.

Abstract | Links | BibTeX

Implications of the Uncanny Valley of Avatars and Virtual Characters for Human-Computer Interaction

Valentin Schwind

Implications of the Uncanny Valley of Avatars and Virtual Characters for Human-Computer Interaction PhD Thesis

Dissertation, University of Stuttgart, 2018.

Abstract | Links | BibTeX

NLATool: An Application for Enhanced Deep Text Understanding

Markus Gärtner, Sven Mayer, Valentin Schwind, Eric Hämmerle, Emine Turcan, Florin Rheinwald, Gustav Murawski, Lars Lischke, Jonas Kuhn

NLATool: An Application for Enhanced Deep Text Understanding Proceedings Article

In: Proceedings of the 27th International Conference on Computational Linguistics: System Demonstrations, pp. 4, 2018.

Abstract | Links | BibTeX

On the Need for Standardized Methods to Study the Social Acceptability of Emerging Technologies

Valentin Schwind, Niels Henze, Jens Reinhardt, Rufat Rzayev, Niels Henze, Katrin Wolf

On the Need for Standardized Methods to Study the Social Acceptability of Emerging Technologies Proceedings Article

In: CHI'18 Workshop (Un)Acceptable!?! – Re-thinking the Social Acceptability of Emerging Technologies, pp. 6, 2018.

Abstract | Links | BibTeX

Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands

Pascal Knierim, Valentin Schwind, Anna Maria Feit, Florian Nieuwenhuizen, Niels Henze

Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands Proceedings Article

In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2018.

Abstract | Links | BibTeX

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments

Sven Mayer, Valentin Schwind, Robin Schweigert, Niels Henze

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments Proceedings Article

In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2018.

Abstract | Links | BibTeX

Touch with Foreign Hands: The Effect of Virtual Hand Appearance on Visual-Haptic Integration

Valentin Schwind, Lorraine Lin, Massimiliano Di Luca, Sophie Jörg, James Hillis

Touch with Foreign Hands: The Effect of Virtual Hand Appearance on Visual-Haptic Integration Proceedings Article

In: Proceedings of the ACM Symposium on Applied Perception (SAP '18), ACM, New York, NY, 2018.

Abstract | Links | BibTeX

Up to the Fingertip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality

Valentin Schwind, Sven Mayer, Alexandre Comeau-Vermeersch, Robin Schweigert, Niels Henze

Up to the Fingertip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality Proceedings Article

In: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18, ACM Press 2018, ISBN: 978-1-4503-5624-4/18/10.

Abstract | Links | BibTeX

Virtual Reality on the Go? A Study on Social Acceptance of VR Glasses

Valentin Schwind, Jens Reinhardt, Rufat Rzayev, Niels Henze, Katrin Wolf

Virtual Reality on the Go? A Study on Social Acceptance of VR Glasses Proceedings Article

In: Adjunct proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, ACM Press, 2018, ISBN: 9781450359412.

Abstract | Links | BibTeX

2017

“These are not my hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality

Valentin Schwind, Pascal Knierim, Cagri Tasci, Patrick Franczak, Nico Haas, Niels Henze

“These are not my hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality Proceedings Article

In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2017, (Honorable Mention Award).

Links | BibTeX

“Where's Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality

Valentin Schwind, Pascal Knierim, Lews Chuang, Niels Henze

“Where's Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality Proceedings Article

In: Proceedings of the 2017 CHI Conference on Computer-Human Interaction in Play (CHI PLAY), ACM, Amsterdam, Netherlands, 2017, ISBN: 978-1-4503-4898-0.

Links | BibTeX

Design and Evaluation of a Computer-Actuated Mouse

Kiss,Francisco, Schwind,Valentin, Schneegass,Stefan, Henze,Niels

Design and Evaluation of a Computer-Actuated Mouse Proceedings Article

In: 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), ACM Press, 2017, ISBN: 978-1-4503-5378-6.

Links | BibTeX

FaceMaker - A Procedural Face Generator to Foster Character Design Research

Valentin Schwind, Katrin Wolf, Niels Henze

FaceMaker - A Procedural Face Generator to Foster Character Design Research Book Chapter

In: Korn, Oliver; Lee, Newton (Ed.): Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, pp. 95-113, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-53088-8.

Links | BibTeX

Improving Software-Reduced Touchscreen Latency

Niels Henze, Sven Mayer, Huy Viet Le, Valentin Schwind

Improving Software-Reduced Touchscreen Latency Proceedings Article

In: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, Association for Computing Machinery, Vienna, Austria, 2017, ISBN: 9781450350754.

Links | BibTeX

Is there an Uncanny Valley of Virtual Animals? A Quantitative and Qualitative Investigation

Valentin Schwind, Katharina Leicht, Solveigh Jäger, Katrin Wolf, Niels Henze

Is there an Uncanny Valley of Virtual Animals? A Quantitative and Qualitative Investigation Journal Article

In: International Journal of Human-Computer Studies, vol. 111C, pp. 49–61, 2017, ISSN: 10715819.

Links | BibTeX

PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units

Huy Viet Le, Valentin Schwind, Philipp Göttlich, Niels Henze

PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units Proceedings Article

In: Proceedings of the Interactive Surfaces and Spaces on ZZZ - ISS '17, pp. 230–239, ACM Press, New York, New York, USA, 2017, ISBN: 9781450346917.

Links | BibTeX

Procedural Content Generation for Game Props? A Study on the Effects on User Experience

Oliver Korn, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind, Daniel Görlich

Procedural Content Generation for Game Props? A Study on the Effects on User Experience Journal Article

In: Computers in Entertainment, vol. 15, no. 2, pp. 1:1–1:15, 2017, ISSN: 1544-3574.

Links | BibTeX

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters

Pascal Knierim, Thomas Kosch, Valentin Schwind, Markus Funk, Francisco Kiss, Stefan Schneegass, Niels Henze

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters Proceedings Article

In: CHI EA '17 - Proceedings of the 2017 Annual Symposium on Computer-Human Interaction, ACM Press, New York, NY, USA, 2017, ISBN: 9781450346566.

Links | BibTeX

2016

MAGIC-Pointing on Large High-Resolution Displays

Lars Lischke, Valentin Schwind, Kai Friedrich, Albrecht Schmidt, Niels Henze

MAGIC-Pointing on Large High-Resolution Displays Proceedings Article

In: CHI EA '16 Proceedings of the 34rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM Press, 2016, ISBN: 9781450340823.

Links | BibTeX

RSVP on the go - Implicit Reading Support on Smart Watches Through Eye Tracking

Tilman Dingler, Rufat Rzayev, Valentin Schwind, Niels Henze

RSVP on the go - Implicit Reading Support on Smart Watches Through Eye Tracking Proceedings Article

In: Proceedings of the 2016 ACM International Symposium on Wearable Computers - ISWC '16, pp. 116–119, ACM Press, New York, New York, USA, 2016, ISBN: 9781450344609.

Links | BibTeX

The Uncanny Valley and the Importance of Eye Contact

Valentin Schwind, Solveigh Jäger

The Uncanny Valley and the Importance of Eye Contact Journal Article

In: i-com, vol. 15, no. 1, pp. 93–104, 2016.

Links | BibTeX

2015

Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker

Valentin Schwind, Norman Pohl, Patrick Bader

Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker Proceedings Article

In: 2015.

Links | BibTeX

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator

Valentin Schwind, Katrin Wolf, Niels Henze, Oliver Korn

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator Proceedings Article

In: Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2015, ISBN: 978-1-4503-3466-2.

Links | BibTeX

Historical, Cultural, and Aesthetic Aspects of the Uncanny Valley

Valentin Schwind

Historical, Cultural, and Aesthetic Aspects of the Uncanny Valley Book Chapter

In: Misselhorn, Catrin (Ed.): vol. 122, Chapter 5, pp. 81-107, Springer International Publishing, Collective Agency and Cooperation in Natural and Artificial Systems, 2015, ISBN: 978-3-319-15514-2.

Links | BibTeX

Remote Drawing on Vertical Surfaces with a Self-Actuated Display

Patrick Bader, Norman Pohl, Valentin Schwind, Niels Henze, Katrin Wolf, Stefan Schneegass, Albrecht Schmidt

Remote Drawing on Vertical Surfaces with a Self-Actuated Display Proceedings Article

In: Mensch und Computer 2015 - Tagungsband, pp. 447–450, 2015.

Links | BibTeX

Self-Actuated Displays for Vertical Surfaces

Patrick Bader, Valentin Schwind, Norman Pohl, Niels Henze, Katrin Wolf, Stefan Schneegass, Albrecht Schmidt

Self-Actuated Displays for Vertical Surfaces Proceedings Article

In: Interact, pp. 282–299, 2015.

Links | BibTeX

The Uncanny Valley and the Importance of Eye Contact

Valentin Schwind, Solveigh Jäger

The Uncanny Valley and the Importance of Eye Contact Proceedings Article

In: Mensch& Computer 2015 - Tagungsband, 2015, (Best Paper Award).

Links | BibTeX

TUIs in the Large: Using Paper Tangibles with Mobile Devices

Katrin Wolf, Stefan Schneegass, Niels Henze, Dominik Weber, Valentin Schwind, Pascal Knierim, Sven Mayer, Tilman Dingler, Yomna Abdelrahman, Thomas Kubitza, Markus Funk, Anja Mebus, Albrecht Schmidt

TUIs in the Large: Using Paper Tangibles with Mobile Devices Proceedings Article

In: ACM, (Ed.): Adjunct Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (to be published), ACM, New York, NY, USA, 2015.

Links | BibTeX

2014

A Mobile See-through 3D Display with Front- and Back-touch

Patrick Bader, Stefan Schneegass, Niels Henze, Valentin Schwind, Katrin Wolf

A Mobile See-through 3D Display with Front- and Back-touch Proceedings Article

In: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, pp. 1063–1066, ACM, Helsinki, Finland, 2014, ISBN: 978-1-4503-2542-4.

Links | BibTeX

Design and Evaluation of a Layered Handheld 3D Display with Touch-sensitive Front and Back

Patrick Bader, Valentin Schwind, Niels Henze, Stefan Schneegass, Nora Broy, Albrecht Schmidt

Design and Evaluation of a Layered Handheld 3D Display with Touch-sensitive Front and Back Proceedings Article

In: Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, pp. 315–318, ACM, Helsinki, Finland, 2014, ISBN: 978-1-4503-2542-4.

Links | BibTeX

Towards Transparent Handheld See-Through Devices

Valentin Schwind, Patrick Bader, Stefan Schneegass, Katrin Wolf, Niels Henze

Towards Transparent Handheld See-Through Devices Proceedings Article

In: Proceedings of the NordiCHI Workshop on Interactions and Applications for See-Through Technologies, 2014.

Links | BibTeX

88 entries « 2 of 2 »

Chairs/Committee

  • CHI Symposium on Human-Computer Interaction (Associate Chair)
  • CHI PLAY Symposium on Human-Computer Interaction in Play (Associate Chair)
  • INTERACT Int. Conference on Human-Computer Interaction (Associate Chair)
  • MUC Mensch und Computer 2017 (Program Committee)
  • VRST Symposium on Virtual Reality Software and Technology (2017, Publicity Chair)

Reviewer

  • CHI SIGCHI Conference on Human Factors in Computing Systems
  • SIGGRAPH SIGGRAPH Conference on Computer Graphics & Interactive Techniques
  • NATURE Springer Nature Scientific Reports
  • AH Augmented Humans International Conference
  • IEEE VR IEEE Conference on Virtual Reality and 3D User Interfaces
  • MobileHCI ACM Int. Conference on Human-Computer Interaction with Mobile Devices and Services
  • IJHCI Int. Journal of Human-Computer Interaction
  • ISMAR Int. Symposium on Mixed and Augmented Reality
  • EICS ACM SIGCHI Symposium on Engineering Interactive Computing Systems
  • TEI Int. Conference on Tangible, Embedded, and Embodied Interactions
  • VRST Symposium on Virtual Reality Software and Technology
  • CHI PLAY Symposium on Human-Computer Interaction in Play
  • IJHCS International Journal of Human-Computer Studies
  • IMWUT Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
  • ACMMM ACM Multimedia Conference
  • MUM International Conference on Mobile and Ubiquitous Multimedia
  • MUC Mensch und Computer

In Press