Research

Publications

My research focuses on human-computer interaction, in particular on virtual and augmented reality. You can find an overview of my research on Google Scholar and DBLP.
66 entries « 2 of 2 »

2017

PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units

Huy Viet Le, Valentin Schwind, Philipp Göttlich, Niels Henze

PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units Inproceedings

Proceedings of the Interactive Surfaces and Spaces on ZZZ - ISS '17, pp. 230–239, ACM Press, New York, New York, USA, 2017, ISBN: 9781450346917.

Links | BibTeX

Procedural Content Generation for Game Props? A Study on the Effects on User Experience

Oliver Korn, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind, Daniel Görlich

Procedural Content Generation for Game Props? A Study on the Effects on User Experience Journal Article

Computers in Entertainment, 15 (2), pp. 1:1–1:15, 2017, ISSN: 1544-3574.

Links | BibTeX

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters

Pascal Knierim, Thomas Kosch, Valentin Schwind, Markus Funk, Francisco Kiss, Stefan Schneegass, Niels Henze

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters Inproceedings

CHI EA '17 - Proceedings of the 2017 Annual Symposium on Computer-Human Interaction, ACM Press, New York, NY, USA, 2017, ISBN: 9781450346566.

Links | BibTeX

2016

MAGIC-Pointing on Large High-Resolution Displays

Lars Lischke, Valentin Schwind, Kai Friedrich, Albrecht Schmidt, Niels Henze

MAGIC-Pointing on Large High-Resolution Displays Inproceedings

CHI EA '16 Proceedings of the 34rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, ACM Press, 2016, ISBN: 9781450340823.

Links | BibTeX

RSVP on the go - Implicit Reading Support on Smart Watches Through Eye Tracking

Tilman Dingler, Rufat Rzayev, Valentin Schwind, Niels Henze

RSVP on the go - Implicit Reading Support on Smart Watches Through Eye Tracking Inproceedings

Proceedings of the 2016 ACM International Symposium on Wearable Computers - ISWC '16, pp. 116–119, ACM Press, New York, New York, USA, 2016, ISBN: 9781450344609.

Links | BibTeX

The Uncanny Valley and the Importance of Eye Contact

Valentin Schwind, Solveigh Jäger

The Uncanny Valley and the Importance of Eye Contact Journal Article

i-com, 15 (1), pp. 93–104, 2016.

Links | BibTeX

2015

Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker

Valentin Schwind, Norman Pohl, Patrick Bader

Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker Inproceedings

2015.

Links | BibTeX

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator

Valentin Schwind, Katrin Wolf, Niels Henze, Oliver Korn

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator Inproceedings

Proceedings of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2015, ISBN: 978-1-4503-3466-2.

Links | BibTeX

Historical, Cultural, and Aesthetic Aspects of the Uncanny Valley

Valentin Schwind

Historical, Cultural, and Aesthetic Aspects of the Uncanny Valley Book Chapter

Misselhorn, Catrin (Ed.): 122 , Chapter 5, pp. 81-107, Springer International Publishing, Collective Agency and Cooperation in Natural and Artificial Systems, 2015, ISBN: 978-3-319-15514-2.

Links | BibTeX

Remote Drawing on Vertical Surfaces with a Self-Actuated Display

Patrick Bader, Norman Pohl, Valentin Schwind, Niels Henze, Katrin Wolf, Stefan Schneegass, Albrecht Schmidt

Remote Drawing on Vertical Surfaces with a Self-Actuated Display Inproceedings

Mensch und Computer 2015 - Tagungsband, pp. 447–450, 2015.

Links | BibTeX

Self-Actuated Displays for Vertical Surfaces

Patrick Bader, Valentin Schwind, Norman Pohl, Niels Henze, Katrin Wolf, Stefan Schneegass, Albrecht Schmidt

Self-Actuated Displays for Vertical Surfaces Inproceedings

Interact, pp. 282–299, 2015.

Links | BibTeX

The Uncanny Valley and the Importance of Eye Contact

Valentin Schwind, Solveigh Jäger

The Uncanny Valley and the Importance of Eye Contact Inproceedings

Mensch& Computer 2015 - Tagungsband, 2015, (Best Paper Award).

Links | BibTeX

TUIs in the Large: Using Paper Tangibles with Mobile Devices

Katrin Wolf, Stefan Schneegass, Niels Henze, Dominik Weber, Valentin Schwind, Pascal Knierim, Sven Mayer, Tilman Dingler, Yomna Abdelrahman, Thomas Kubitza, Markus Funk, Anja Mebus, Albrecht Schmidt

TUIs in the Large: Using Paper Tangibles with Mobile Devices Inproceedings

ACM, (Ed.): Adjunct Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (to be published), ACM, New York, NY, USA, 2015.

Links | BibTeX

2014

A Mobile See-through 3D Display with Front- and Back-touch

Patrick Bader, Stefan Schneegass, Niels Henze, Valentin Schwind, Katrin Wolf

A Mobile See-through 3D Display with Front- and Back-touch Inproceedings

Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, pp. 1063–1066, ACM, Helsinki, Finland, 2014, ISBN: 978-1-4503-2542-4.

Links | BibTeX

Design and Evaluation of a Layered Handheld 3D Display with Touch-sensitive Front and Back

Patrick Bader, Valentin Schwind, Niels Henze, Stefan Schneegass, Nora Broy, Albrecht Schmidt

Design and Evaluation of a Layered Handheld 3D Display with Touch-sensitive Front and Back Inproceedings

Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, pp. 315–318, ACM, Helsinki, Finland, 2014, ISBN: 978-1-4503-2542-4.

Links | BibTeX

Towards Transparent Handheld See-Through Devices

Valentin Schwind, Patrick Bader, Stefan Schneegass, Katrin Wolf, Niels Henze

Towards Transparent Handheld See-Through Devices Inproceedings

Proceedings of the NordiCHI Workshop on Interactions and Applications for See-Through Technologies, 2014.

Links | BibTeX

66 entries « 2 of 2 »

Chairs/Committee

CHI PLAY Symposium on Human-Computer Interaction in Play (Associate Chair)
INTERACT Int. Conference on Human-Computer Interaction (Associate Chair)
VRST Symposium on Virtual Reality Software and Technology 2017 (Publicity Chair)
MUC Mensch und Computer 2017 (Program Committee)

Reviewer

CHI SIGCHI Conference on Human Factors in Computing Systems
AH Augmented Humans International Conference
IEEE VR IEEE Conference on Virtual Reality and 3D User Interfaces
MobileHCI ACM Int. Conference on Human-Computer Interaction with Mobile Devices and Services
IJHCI Int. Journal of Human-Computer Interaction
ISMAR Int. Symposium on Mixed and Augmented Reality
EICS ACM SIGCHI Symposium on Engineering Interactive Computing Systems
TEI Int. Conference on Tangible, Embedded, and Embodied Interactions
VRST Symposium on Virtual Reality Software and Technology
CHI PLAY Symposium on Human-Computer Interaction in Play
IJHCS International Journal of Human-Computer Studies
IMWUTProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
ACMMM ACM Multimedia Conference
MUM International Conference on Mobile and Ubiquitous Multimedia
MUC Mensch und Computer

Press

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