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	<title>Avatars &#8211; valentin schwind</title>
	<atom:link href="https://vali.de/blog/tag/avatars/feed/" rel="self" type="application/rss+xml" />
	<link>https://vali.de</link>
	<description>professor of computer graphics</description>
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		<title>“Where’s Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality</title>
		<link>https://vali.de/blog/2017/10/18/wheres-pinky-the-effects-of-a-reduced-number-of-fingers-in-virtual-reality/</link>
					<comments>https://vali.de/blog/2017/10/18/wheres-pinky-the-effects-of-a-reduced-number-of-fingers-in-virtual-reality/#respond</comments>
		
		<dc:creator><![CDATA[valentin]]></dc:creator>
		<pubDate>Wed, 18 Oct 2017 12:25:20 +0000</pubDate>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[Hands]]></category>
		<category><![CDATA[Hands in VR]]></category>
		<category><![CDATA[Less Fingers]]></category>
		<category><![CDATA[Less Fingers in VR]]></category>
		<category><![CDATA[Missing Limbs in VR]]></category>
		<category><![CDATA[Uncanny Valley]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://vali.de/?p=2140</guid>

					<description><![CDATA[The hands of one’s avatar are possibly the most visible aspect when interacting in virtual reality (VR). As video games in VR proliferate, it is important to understand how the appearance of avatar hands influence the user experience. Designers of video games often stylize hands and reduce the number of fingers of game characters. Previous [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The hands of one’s avatar are possibly the most visible aspect when interacting in virtual reality (VR). As video games in VR proliferate, it is important to understand how the appearance of avatar hands influence the user experience. Designers of video games often stylize hands and reduce the number of fingers of game characters. Previous work shows that the appearance of avatar hands has significant effects on the user’s presence—the feeling of ‘being’ and ‘acting’ in VR. However, little is known about the effects of missing fingers of an avatar in VR. In this paper, we present a study (N = 24) that investigated the effect of hand representations by parametrically varying the number of fingers of abstract and realistically rendered hands.</p>
<p><span id="more-2140"></span></p>
<p>We show that decreasing the number of fingers of realistic hands leads to significantly lower levels of presence, which is not the case for abstract hands. Qualitative feedback collected through think-aloud and video revealed potential reasons for the different assessment of realistic and abstract hands with fewer fingers in VR. We contribute design implications and recommend considering the human-likeness when a reduction of the number of fingers of avatar hands is desired.</p>
<p><strong>Read the paper <a href="http://vali.de/wp-content/uploads/2017/08/CHIPLAY17-Schwind-WhereIsPinky.pdf">here</a>.</strong></p>
<p><strong>Visit the github repository <a href="https://github.com/valentin-schwind/lessfingers">here</a>.</strong></p>
<div class="teachpress_pub_list"><form name="tppublistform" method="get"><a name="tppubs" id="tppubs"></a></form><div class="teachpress_publication_list"><h3 class="tp_h3" id="tp_h3_2017">2017</h3><div class="tp_publication tp_publication_inproceedings"><div class="tp_pub_info"><p class="tp_pub_author"> Schwind, Valentin;  Knierim, Pascal;  Chuang, Lews;  Henze, Niels</p><p class="tp_pub_title"><a class="tp_title_link" onclick="teachpress_pub_showhide('19','tp_links')" style="cursor:pointer;">“Where's Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality</a> <span class="tp_pub_type tp_  inproceedings">Proceedings Article</span> </p><p class="tp_pub_additional"><span class="tp_pub_additional_in">In: </span><span class="tp_pub_additional_booktitle">Proceedings of the 2017 CHI Conference on Computer-Human Interaction in Play (CHI PLAY), </span><span class="tp_pub_additional_publisher">ACM, </span><span class="tp_pub_additional_address">Amsterdam, Netherlands, </span><span class="tp_pub_additional_year">2017</span>, <span class="tp_pub_additional_isbn">ISBN: 978-1-4503-4898-0</span>.</p><p class="tp_pub_menu"><span class="tp_resource_link"><a id="tp_links_sh_19" class="tp_show" onclick="teachpress_pub_showhide('19','tp_links')" title="Show links and resources" style="cursor:pointer;">Links</a></span> | <span class="tp_bibtex_link"><a id="tp_bibtex_sh_19" class="tp_show" onclick="teachpress_pub_showhide('19','tp_bibtex')" title="Show BibTeX entry" style="cursor:pointer;">BibTeX</a></span></p><div class="tp_bibtex" id="tp_bibtex_19" style="display:none;"><div class="tp_bibtex_entry"><pre>@inproceedings{Schwind2017bb,<br />
title = {“Where's Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality},<br />
author = { Valentin Schwind and Pascal Knierim and Lews Chuang and Niels Henze},<br />
url = {http://vali.de/wp-content/uploads/2017/08/CHIPLAY17-Schwind-WhereIsPinky.pdf<br />
https://doi.org/10.1145/3116595.3116596},<br />
doi = {10.1145/3116595.3116596},<br />
isbn = {978-1-4503-4898-0},<br />
year  = {2017},<br />
date = {2017-01-01},<br />
booktitle = {Proceedings of the 2017 CHI Conference on Computer-Human Interaction in Play (CHI PLAY)},<br />
publisher = {ACM},<br />
address = {Amsterdam, Netherlands},<br />
series = {CHI PLAY'17},<br />
keywords = {},<br />
pubstate = {published},<br />
tppubtype = {inproceedings}<br />
}<br />
</pre></div><p class="tp_close_menu"><a class="tp_close" onclick="teachpress_pub_showhide('19','tp_bibtex')">Close</a></p></div><div class="tp_links" id="tp_links_19" style="display:none;"><div class="tp_links_entry"><ul class="tp_pub_list"><li><i class="fas fa-file-pdf"></i><a class="tp_pub_list" href="http://vali.de/wp-content/uploads/2017/08/CHIPLAY17-Schwind-WhereIsPinky.pdf" title="http://vali.de/wp-content/uploads/2017/08/CHIPLAY17-Schwind-WhereIsPinky.pdf" target="_blank">http://vali.de/wp-content/uploads/2017/08/CHIPLAY17-Schwind-WhereIsPinky.pdf</a></li><li><i class="fas fa-globe"></i><a class="tp_pub_list" href="https://doi.org/10.1145/3116595.3116596" title="https://doi.org/10.1145/3116595.3116596" target="_blank">https://doi.org/10.1145/3116595.3116596</a></li><li><i class="ai ai-doi"></i><a class="tp_pub_list" href="https://dx.doi.org/10.1145/3116595.3116596" title="Follow DOI:10.1145/3116595.3116596" target="_blank">doi:10.1145/3116595.3116596</a></li></ul></div><p class="tp_close_menu"><a class="tp_close" onclick="teachpress_pub_showhide('19','tp_links')">Close</a></p></div></div></div></div></div>
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		<title>“These are not my hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality</title>
		<link>https://vali.de/blog/2017/02/22/these-are-not-my-hands-effect-of-gender-on-the-perception-of-avatar-hands-in-virtual-reality/</link>
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		<dc:creator><![CDATA[valentin]]></dc:creator>
		<pubDate>Wed, 22 Feb 2017 16:15:16 +0000</pubDate>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[Science Vis]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[Leap Motion]]></category>
		<category><![CDATA[Oculus Rift]]></category>
		<category><![CDATA[Uncanny Valley]]></category>
		<category><![CDATA[Virtual Hands]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">http://vali.de/?p=2040</guid>

					<description><![CDATA[Rendering the user’s body in virtual reality increases immersion and presence – the illusion of ‘being there’. Recent technology enables determining the pose and position of the hands to render them accordingly while interacting within the virtual environment. Virtual reality applications often use realistic male or female hands, mimic robotic hands, or cartoon hands. However, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Rendering the user’s body in virtual reality increases immersion and presence – the illusion of ‘being there’. Recent technology enables determining the pose and position of the hands to render them accordingly while interacting within the virtual environment. Virtual reality applications often use realistic male or female hands, mimic robotic hands, or cartoon hands. However, it is unclear how users perceive different hand styles. We conducted a study with 14 male and 14 female participants in virtual reality to investigate the effect of gender on the perception of six different hands. <span id="more-2040"></span> Quantitative and qualitative results show that women perceive lower levels of presence while using male avatar hands and male perceive lower levels of presence using non-human avatar hands. While women dislike male hands, men accept and feel presence with avatar hands of both genders. Our results highlight the importance of considering the users’ diversity when designing virtual reality experiences.</p>
<p>Our paper received an <strong>Honorable Mention Award</strong> and will be presented at <a href="http://chi2017.acm.org/" target="_blank">CHI&#8217;2017 in Denver, CO</a></p>
<p><strong>Read the paper <a href="http://vali.de/wp-content/uploads/2017/02/2017-CHI-These-are-not-my-hands.pdf">here</a>.</strong></p>
<div class="teachpress_pub_list"><form name="tppublistform" method="get"><a name="tppubs" id="tppubs"></a></form><div class="teachpress_publication_list"><h3 class="tp_h3" id="tp_h3_2017">2017</h3><div class="tp_publication tp_publication_inproceedings"><div class="tp_pub_info"><p class="tp_pub_author"> Schwind, Valentin;  Knierim, Pascal;  Tasci, Cagri;  Franczak, Patrick;  Haas, Nico;  Henze, Niels</p><p class="tp_pub_title"><a class="tp_title_link" onclick="teachpress_pub_showhide('15','tp_links')" style="cursor:pointer;">“These are not my hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality</a> <span class="tp_pub_label_award" title="Honorable Mention"><i class="fas fa-award"></i> Honorable Mention</span> <span class="tp_pub_type tp_  inproceedings">Proceedings Article</span> </p><p class="tp_pub_additional"><span class="tp_pub_additional_in">In: </span><span class="tp_pub_additional_booktitle">Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, </span><span class="tp_pub_additional_publisher">ACM, </span><span class="tp_pub_additional_address">New York, NY, USA, </span><span class="tp_pub_additional_year">2017</span><span class="tp_pub_additional_note">, (Honorable Mention Award)</span>.</p><p class="tp_pub_menu"><span class="tp_resource_link"><a id="tp_links_sh_15" class="tp_show" onclick="teachpress_pub_showhide('15','tp_links')" title="Show links and resources" style="cursor:pointer;">Links</a></span> | <span class="tp_bibtex_link"><a id="tp_bibtex_sh_15" class="tp_show" onclick="teachpress_pub_showhide('15','tp_bibtex')" title="Show BibTeX entry" style="cursor:pointer;">BibTeX</a></span></p><div class="tp_bibtex" id="tp_bibtex_15" style="display:none;"><div class="tp_bibtex_entry"><pre>@inproceedings{Schwind2017,<br />
title = {“These are not my hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality},<br />
author = {Valentin Schwind and Pascal Knierim and Cagri Tasci and Patrick Franczak and Nico Haas and Niels Henze},<br />
url = {http://vali.de/wp-content/uploads/2017/02/2017-CHI-These-are-not-my-hands.pdf},<br />
doi = {10.1145/3025453.3025602},<br />
year  = {2017},<br />
date = {2017-01-01},<br />
urldate = {2017-01-01},<br />
booktitle = {Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems},<br />
publisher = {ACM},<br />
address = {New York, NY, USA},<br />
note = {Honorable Mention Award},<br />
keywords = {},<br />
pubstate = {published},<br />
tppubtype = {inproceedings}<br />
}<br />
</pre></div><p class="tp_close_menu"><a class="tp_close" onclick="teachpress_pub_showhide('15','tp_bibtex')">Close</a></p></div><div class="tp_links" id="tp_links_15" style="display:none;"><div class="tp_links_entry"><ul class="tp_pub_list"><li><i class="fas fa-file-pdf"></i><a class="tp_pub_list" href="http://vali.de/wp-content/uploads/2017/02/2017-CHI-These-are-not-my-hands.pdf" title="http://vali.de/wp-content/uploads/2017/02/2017-CHI-These-are-not-my-hands.pdf" target="_blank">http://vali.de/wp-content/uploads/2017/02/2017-CHI-These-are-not-my-hands.pdf</a></li><li><i class="ai ai-doi"></i><a class="tp_pub_list" href="https://dx.doi.org/10.1145/3025453.3025602" title="Follow DOI:10.1145/3025453.3025602" target="_blank">doi:10.1145/3025453.3025602</a></li></ul></div><p class="tp_close_menu"><a class="tp_close" onclick="teachpress_pub_showhide('15','tp_links')">Close</a></p></div></div></div></div></div>
<p>&nbsp;</p>
<p><strong>Watch our video here:</strong></p>
<p><iframe title="&quot;These are not my hands!&quot;: Effect of Gender on the Perception of Avatar Hands in Virtual Reality" width="500" height="281" src="https://www.youtube.com/embed/YyOmFtJJC7k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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