The Making of the “Santa Maria”
July 25, 2011

In May 2011 I was commissioned by the Film Academy Ludwigsburg and Korion GmbH for a computer game to visualize a high-rez model of an explorer’s ship. The first thing I thought of this was the “Santa Maria” of Christopher Columbus, who reached America in 1492. For a game trailer I’ve rendered a ship and a few additional models for four CG sequences.

The Golden Ratio in 3D human face modeling
June 28, 2011

The freehand modeling of three-dimensional human faces with an usual 3D-animation software is still a big challenge for many CG Artists. A problem during the modeling process of real, human-like characters is the observance of certain natural proportions.  An important role plays the famous Golden Ratio, which is difficult to be applied in many ways.

PFlow Script Operator: Particles follow Splines
March 21, 2011

Unfortunately there is no Spline-Operator for Particle Flow in 3ds Max and Path-Follow SpaceWarp don’t work with the Force-Operator in PFlow. So we need a particle flow script to control the position of each particle with splines. Here is my solution of this problem.

The Lighthouse Cat
August 9, 2010

After a long time with a lot of work I have now time for an own picture. A scene inspired by an Wallpaper, there are also plenty of children’s books about the lighthouse cat.