I’m professor for human-computer interaction at the Frankfurt University of Applied Sciences. My work and research focus on immersive user experiences and user interfaces in virtual and augmented reality. From 2005 to 2008, I studied Media Computer Science (Diploma) at the Stuttgart Media University. I worked as a developer, designer, art, and technical director for CGI/VFX animations and video games. I started my Ph.D. in 2013 funded by the scholarship "Digital Media". During my thesis, I was part of the Collaborative Research Center SFB-TRR 161 for Quantitative Methods for Visual Computing at the University of Stuttgart. In 2017, I worked at Oculus Research/Facebook in Redmond (WA). My thesis topic was advised by Niels Henze and focused on the Uncanny Valley of virtual characters and avatars. In 2019, I was a postdoctoral researcher for Media Informatics at the University of Regensburg. Today, I aim to bring forward research and innovative project on user interfaces and novel user experiences. Feel free to contact me in case of any questions or requests!


  • SS 21: Computergraphics (Bachelor)
  • WS 20/21: Advanced OOP Programming with Java (Bachelor) Evaluation Lecture (PDF)Evaluation Exercises (PDF)
  • SS 20 - SS 21: Human-Machine Interaction (Master) Evaluation (PDF)
  • SS 20 - WS 20/21: Seminar Intelligent User Interfaces (Bachelor)
  • SS 20 - SS 21: Object-oriented Programming with C++ (Bachelor) Evaluation (PDF)
  • WS 19/20: Research Seminar for Media Informatics (Master)
  • WS 19/20: Multimedia Technologies (Bachelor)
  • SS 19: Software-Engineering Seminar for Media Informatics (Master)
  • SS 19: Research Seminar for Media Informatics (Bachelor)
  • WS 16/17: Programming for Media Informatics (Bachelor)
  • WS 16/17 - WS 17/18: Introduction for Media Informatics (Bachelor)
  • WS 15/16: Multimodal Interaction for Ubiquitous Systems (Master)
  • SS 13: Computer Graphics (Bachelor)
  • SS 09 - SS 15: Special Topics in Computer Animation (Bachelor)
  • SS 09 - SS 15: Computer Animation Course (Bachelor)
  • SS 09 - SS 15: Game Development Course (Bachelor)
  • WS 11/12: Web Engineering I/II (Diploma)

Scientific Activities


  • Honorable Mention Award, CHI 2017
  • Best Paper Award, Mensch und Computer 2015
  • Finalist of the German Future Communication Award
  • Staff Pick 2009 at vimeo.com
  • Animago award 2006 (Category: Home/Stills/Science-Fiction, 1. Pl)
  • Animago award 2005 (Category: Education/Stills/Science-Fiction, 1. Pl.)
  • Animago award 2005 (Category: Education/Animations/Science-Fiction, 2. Pl.)
  • 900pixel Contest 2004 (2. Pl.)
  • Animago award 2004 (Category: Home/Stills/Science-Fiction. 2. Pl.)
  • Animago award 2003 (Category: Home/Stills/Fantasy, 2. Pl.)
  • Involved: You, Planet! (Documentary/Industrial Motion Art)
    • New York Festival's International Television & Film Awards 2013, (Winner: Gold World Medal in Science & Technology: TV Documentary/Information)
    • Craft: Films/Production/US International Film & Video Festival 2013 (Certificate for Creative Excellence)
    • Jackson Hole Wildlife Film Festival, Science Media Awards 2012, (Winner: Best Visualization)
  • Involved: You, Planet! (Documentary/Industrial Motion Art)
    • EMMY 2008, Nomination: Light & Scenic Design
    • EMMY 2008, Winner: Best Cinematography & Visualization


  • Certified: Autodesk 3ds Max (Professional, Associate)
  • Programming: C, C++, C#, Java, Python
  • 3D: 3ds Max, Maya, Mudbox, Mari, Katana
  • MotionCapturing: OpitTrack, Vicon
  • Engines: Unity3D, Unreal Engine, CryEngine, LibGDX 
  • Rendering: V-Ray, Mental Ray, Arnold
  • 2D: Nuke, Adobe CC, Fusion
  • Statistics: R, SPSS